Wednesday, June 11, 2008

Rod, part three of six - Winders

Acting Ensign Rod, on breached enemy Berg ship.

Have power, but power meters are fried. That was some jolt! All batteries have something, so use them one at a time.

No shooting. The battle is over. Gotta get this hulk moving or stay here forever.

This looks like a computer terminal. What? It's Winders? I hate Winders. Wonder if it has that bug...

W00t! I'm in. And look, the Admiral's unexpired command codes! Can I self destruct every ship in the Berg fleet? Not much time.

Need his retinal scan. What's the Admiral look like? Where's the bridge?

Found him. Scan. Send it. Damn. Comms are down. Antenna damaged. Backup antenna in the hold. Set up a 10 second retry send loop. Get some wire for a tether. Out the breach and hook up the backup.

Here it is. Bolt this down. Plug this baby in.

Boom.

Opps. Forgot to tell this hulk not to blow up. Took lots of damage. Golly. Several nearby explosions, though. Maybe it was worth it.

Once again, Acting Ensign Rod, floating space debris.

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